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Shadow of mordor uruk hai
Shadow of mordor uruk hai








shadow of mordor uruk hai shadow of mordor uruk hai

I’m a sucker for revenge stories - I was quickly hooked. I was immediately invested in Talion and his family as these scenes showed powerful imagery of a loving family slaughtered by the repulsive Uruk-hai. I can’t recall the last time I participated in an introduction quite like this. The way the prologue unfolds is with a combination of cut-scenes, flashbacks, and player-controlled gameplay. This gruesome scene sets the stage for what is a very violent game - not unlike the Lord of the Rings movies, particularly the original trilogy. In Shadow of Mordor you play as Talion, a ranger of Gondor who witnesses the execution of his wife and son, prior to being subjected to a ritual human sacrifice in the name of the Black Hand of Sauron. This one system alone makes Shadow of Mordor different enough that it should be considered an evolutionary step forward in 3rd person action games. Sure, it borrows heavily from them, but Monolith Productions have created a brand new system, not yet seen in video games, that will certainly be reproduced in other games in the future. The games it’s compared to only paint a portion of the truth. But in the case of Shadow of Mordor, it’s much more than a clone of other great games. It’s natural because it helps us explain our perspective in fewer words. This isn’t a bad thing, but it can be misleading. It’s common practice to draw comparisons of everything new we encounter in life: young athletes remind us of the great ones from the 80’s comedians have similar styles or draw inspiration from those that came before them.

shadow of mordor uruk hai shadow of mordor uruk hai

It’s been widely expressed in the gaming community that Shadow of Mordor is a “clone” or “re-skin” of Rocksteady’s Batman: Arkham series and Ubisoft’s Assassin’s Creed series.










Shadow of mordor uruk hai