
I use morphs to store certain values for each NPC to avoid bloating the main game save.ĭefining a range for a random morph value is valid, but the main reason I used rigid values was to keep them looking nice and clean when viewed in RaceMenu. Don't use the Enable Scaling morph in BodyGen. I created a custom 圎dit script to auto generate the BodyGen entries for every male NPC in the game (over 2k). The reason I opted for manually defining morphs for each individual NPC was to follow the original SAM mod which used defined Samson/Samuel values based on class archetypes (warrior, mage, thief, etc). One can argue that it's harmless since there is likely no associated morph for affected animals/creatures (all morph data are still saved in the skse co-save), but it's not a good programming/modding practice to modify things outside the scope of a mod. Using the Male keyword for BodyGen will also apply the morphs to every animal/creature. This means that things like animals and creatures are considered to be Male.

Males are determined by the inverse of the Female tag. The Female tag exists and is used specifically for female NPCs. I've already mentioned this elswhere, but there's no actual Male tag in the game.
