

The game holds a few unused jingles and an earlier version of the Green Hill HUB song.

"Turns Sonic into Pink Spikes- Cling to surfaces!"." Turns Sonic into an Orange Rocket to fly up.".However, this idea was scrapped in the final version of the game, although text descriptions of these Skills remained in the game files: Sonic is more powerful than normal as Super Sonic, but he can remain so for only a short time due to the tremendous amounts of energy required.Īt some point, the Orange Rocket and Pink Spikes were going to work in every Stage as equippable Skills. The name given to Sonic's ultimate form when he is transformed through the power of the Chaos Emeralds. However, it lacks any other data in the XML files. In the game's data, there is a text file for an unused profile of Super Sonic for the Collection Room. However, due to the idea of Classic Sonic having a voice being dropped early in development, and many insisted that Classic Sonic should remain mute, White was never contacted and the idea was scrapped. Classic Sonic's voiceĪccording to Aaron Webber, Sega had considered that Jaleel White should have voiced Classic Sonic. The role of voicing this Sonic was offered to Drummond, a former voice actor for the character, but he turned the offer down. In an interview with Ryan Drummond, it was revealed that a third version of Sonic representing the Dreamcast era was planned during the early development of Sonic Generations. These included the logo for Sonic Anniversary, PSP button prompts, a debug menu, and an image from a level, possibly Mushroom Hill. In July 2020, along with the announcement that the majority of the data was lost, some images of basic UI assets were revealed. The disk was damaged with recovery seemingly impossible however, 14 MB of data would be saved. On, the video game preservation group Obscure Gamers obtained a debug backup disc of the PlayStation Portable version of the game dating back to November 2009. With the game's official release, it is uncertain how far the Wii, PlayStation 2 and Nintendo DS versions got in development, though sources suggest that they were cancelled early in said development. When asked about whether or not it was planned for the Xbox 360, the employee indicated that talks were still going. However, later sources from Madrid’s Gamefest 2010 confirmed that the game was meant to be a combination of 2D and 3D gameplay, and would have been developed for the Wii, PlayStation Portable, PlayStation 3 and Nintendo 3DS. Also, back then, there were not additional ports for the Xbox 360 or PC. According to a leaked correspondence, Sonic Generations was meant to be made as part of deal between Sega of America and Sony Corporation of America for their consoles under the original working title ‘Sonic Anniversary’.
